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Abstract:
In the aftermath of the events of September 11th, digital war games have emerged as a pivotal space for cyber-deterrence within American society. This paper delves into the symbiotic relationship between the United States military and the burgeoning digital-game industry, exploring how these dynamics contribute to a culture of perpetual warfare and the construction of public consent around domestic and foreign policies. By examining the US Army's flagship game, America's Army, alongside other digital war games, we critically analyze their impact on the militarization of popular culture and the shaping of geopolitical perceptions.
Introduction:
Since the terrorist attacks in September 2001, the United States has undergone a profound transformation both domestically and internationally. The narrative around security and national defense has evolved to include an increased emphasis on cyber-deterrence strategies, which are enabled by advanced digital technologies. This shift necessitates a reevaluation of the role played by video war games in shaping public perceptions, reinforcing military doctrines, and influencing policy decisions.
Body:
The advent of digital gaming platforms has facilitated a unique form of engagement for American civilians, allowing them to 'play through' scenarios that reflect their nation's complex geopolitical landscape. This paper investigates how these games serve as a conduit between the anxieties of uncertn times and the mechanisms of power. By exploring the convergence of military interests with commercial gaming sectors, we uncover the geographical dimensions of militarization in contemporary society.
A focal point of this analysis is America's Army, an official US Army game designed to promote recruitment and instill values aligned with military culture among potential enlistees. This game exemplifies the integration of digital technology into the realms of education, entertnment, and persuasion, highlighting its role in the modernization of noble war fantasies.
Moreover, we scrutinize how digital war games contribute to a culture where perpetual conflict is normalized. By fostering an environment that encourages active participation and strategic thinking within simulated battlefield scenarios, these platforms inadvertently prepare citizens for potential real-world engagements while simultaneously shaping their understanding of geopolitics.
:
This paper critically examines the close interweaving of the US military with the digital-game industry as it seeks to re-imagine the noble war fantasy in a contemporary context. Through its focus on America's Army and other similar digital war games, we delve into the intricate relationship between digital warfare simulation, public consent construction, and the broader implications for security policy-making post-911.
Implications:
The analysis of these digital war games underscores their significance as not only entertnment tools but also potent instruments in the realms of national security strategy. By exploring how they contribute to a culture that is both perpetually at war and eager to participate, we shed light on the evolving dynamics of power projection and public perception management.
For further detls on specific methodologies utilized for research on this topic and for comprehensive analyses of individual digital war games such as America's Army, please refer to related academic journals and resources dedicated to defense studies, military strategy, gaming studies, and cultural sociology.
This article is reproduced from: https://www.jstor.org/stable/26299656
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Post 911 Cyber Deterrence Strategies Americas Army in Strategic Gaming Digital War Games for National Defense Militarization through Video Games Public Consent and Military Simulations Cybersecurity and the Gamified Military