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Introduction:
In this chapter, we will delve into the intricate relationship between video games and storytelling. Traditionally viewed as mere pass-time activities or electronic entertnment mediums, video games have evolved to become complex storytelling platforms that engage audiences on an emotional level. This chapter establish their significance in the narrative universe alongside traditional forms of media such as books, films, and theater.
At the core of every video game lies a - a digital system with intricate hardware and software that converts inputs into interactive experiences. This is where our journey begins: understanding how these s tell stories through player actions and responses.
The concept of 'machinic narratives' will be explored here, drawing parallels between literature's ry print texts and the digital mechanisms at play in video games. We'll analyze how technology, specifically in the context of video games, shapes narrative possibilities and player engagement.
This chapter discusses reading strategies applicable to video games akin to traditional books - such as character development, plot progression, and thematic analysis. A comparative study will highlight similarities between these two mediums while underlining unique qualities each brings forth.
Paratextual elements of video games are examined here; features beyond the game's core that influence player experience e.g., manuals, tutorials, online discussions. The discussion explores how these often overlooked aspects contribute to narrative depth and player immersion.
The concept of 'telos' will be introduced as it relates to the goal or resolution of narratives, challenging traditional notions of closure within video games due to their inherently open-ed nature. We'll also delve into how time is represented and navigated differently compared to linear stories.
This chapter focuses on the idea of 'becoming' as a concept within both literature and video game narratives. It will explore how characters develop, evolve, or transform over the course of these interactive stories, providing insights into player engagement and character development theories.
:
In , this book provides an extensive exploration of video games in the context of storytelling. It examines their unique mechanisms that offer new dimensions of narrative experience compared to traditional mediums like books. The goal is to not only understand video games as standalone narratives but also appreciate them in a comparative light, recognizing their potential and value within the broader culture of art and storytelling.
Keywords: Video Games, Storytelling, , Literature, Paratexts, Time, Becoming
This manuscript's journey through various facets of video game narratives is inted to inspire discussions on narrative theory, media studies, and -computer interaction. It equip readers with a comprehensive understanding of how digital storytelling has transformed and continues to innovate in the 21st century.
Contact Information:
For inquiries or collaborations related to this manuscript, please contact:
Dr. Souvik Mukherjee
Department of Digital ities Media Studies
University of Technology
Eml: [email protected]
Phone: +1-212-555-6789
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Digital Storytelling Evolution Video Games Narrative Analysis Machine Narratives in Gaming Comparative Literature and Games Reading Strategies in Interactive Media Paratextual Elements of Gaming Experience